Damage modifier gained by having 。 Incoming damage is increased by 10% per stack. 100% - 90% Health Mechanics during the first 10%: There is no set tanking pattern, just stay away from the center and the edge and move out of the way of walls. Too far out and people can fall off the sides or get hit by walls too close in and the will be hard for the to push fully out of the arena. Tank halfway between the center and the edge. Always keep 无魂惧魔 facing away from the group. Start tanking at the South side of the arena. The tanks receive frequent conditions that need to be cleansed through either self-cleansing or from other players like the 或 。 Continue swapping fixate throughout the fight, as too many stacks can result in a fixated player going repeatedly.īoth tanks should have high 坚韧 as 无魂惧魔 does a lot of damage. Swap tanks once the fixated player reaches 3-4 stacks (about 30-40 seconds into the fight) by having the other tank use 。 When fixate is swapped to the other tank, the stacks disappear after 30 seconds, at which point the player should take fixate from the other tank. Using makes the tank the current fixation and start gaining stacks of (Stacks)。 This increases their damage taken by 10% per stack, beginning at 6 seconds into the fight and stacking one every 12 seconds. ![]() ![]() These players also have a purple border around their icons in the squad view and the current fixation has a large purple icon above their head. ![]() The tanks are whoever pick up the runes in front of the arena and gains (SAK) as their Special Action Key. There are several CC bars that require moderately fast CC.Ī 和 are recommended for handling the 。 Tanking Groups usually glide over so the tank can land first. In order to get to 无魂惧魔 you need to glide onto the platform or use a Mount with a jump or glide, like the Griffon or Raptor.
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